Post by Sauron on Jan 9, 2014 15:39:38 GMT -6
Dungeons
Throughout the world, there are caves and ruins and other sorts of dungeons littering the place, just looking to be cleared, plundered, and looted. In order to start a dungeon crawl, simply make a thread in the quest sign up area in order to get it arranged like you would a quest. Once it's as full as you want it, start a thread in the appropriate area and put a [DUNGEON] tag in the title of the thread. From there, wait for the people to show up.
From there, simply make your way through the dungeon, defeat the mobs (THE BESTIARY CAN BE FOUND HERE), and take down the boss. After that, PM a staff member to look through the thread and determine a reward for you and your party. Sounds easy, right? It actually is. However, there are some things you should be aware of.
We are watching the Dungeon Crawls - The staff is likely aware of the dungeon and is watching. PM anyway though. We watch mainly to watch other players. Be realistic, you probably won't make it through unharmed unless you're not fighting or something. If a staff member sees someone constantly dodging when they couldn't, they might get smacked and lose a set amount of health.
Notify the staff once you reach the boss - While we let the players control the mobs, we take over for the boss bit.
You need at least one other person - While you can have up to five people, at least two people (yourself included) is required.
You can only be in one dungeon at a time - You can have other characters in other dungeons, but a character can only be in one dungeon at a time.
Staff hands out the rewards - At the end of the dungeon we hand out randomized awards.
Rewards are based on difficulty - The harder the dungeon, the better the rewards handed out by staff.
Dungeon Crawls must be at least 3 pages long - In order to qualify for a reward, the dungeon thread must hit page 3.
Exceptions can be made under certain circumstances - In some cases, there are things beyond your control. For example, if your character is restricted to an area by means beyond your control, and no one else is with you, it is possible to do a dungeon crawl on your own.
From there, simply make your way through the dungeon, defeat the mobs (THE BESTIARY CAN BE FOUND HERE), and take down the boss. After that, PM a staff member to look through the thread and determine a reward for you and your party. Sounds easy, right? It actually is. However, there are some things you should be aware of.
We are watching the Dungeon Crawls - The staff is likely aware of the dungeon and is watching. PM anyway though. We watch mainly to watch other players. Be realistic, you probably won't make it through unharmed unless you're not fighting or something. If a staff member sees someone constantly dodging when they couldn't, they might get smacked and lose a set amount of health.
Notify the staff once you reach the boss - While we let the players control the mobs, we take over for the boss bit.
You need at least one other person - While you can have up to five people, at least two people (yourself included) is required.
You can only be in one dungeon at a time - You can have other characters in other dungeons, but a character can only be in one dungeon at a time.
Staff hands out the rewards - At the end of the dungeon we hand out randomized awards.
Rewards are based on difficulty - The harder the dungeon, the better the rewards handed out by staff.
Dungeon Crawls must be at least 3 pages long - In order to qualify for a reward, the dungeon thread must hit page 3.
Exceptions can be made under certain circumstances - In some cases, there are things beyond your control. For example, if your character is restricted to an area by means beyond your control, and no one else is with you, it is possible to do a dungeon crawl on your own.
SOME DUNGEON EXAMPLES
While you can't use the monsters? Pretty much every Zelda dungeon ever. Along with every Elder Scrolls dungeon ever. I don't think we'll ever run out of dungeons thanks to those two.
While you can't use the monsters? Pretty much every Zelda dungeon ever. Along with every Elder Scrolls dungeon ever. I don't think we'll ever run out of dungeons thanks to those two.
PHARAOH LEAP.